Disclaimer: the KMS playthough has already been recorded a while back and it might have commentary here and there. Same thing as NG+, the actual KMS run starts at stage 1-2 after the cutscene at the hotel. Beating the game with the KMS still on is a famous challenge amongst God Hand players, and there is actually a reward for doing so - upon completion of the game, you will receive one out of 4 Jukebox CDs). Activating the God Hand or using a Roulette Move will remove the sign. I'll be also juggling between this Hard NG+ playthrough and a KMS playthrough (KMS = Kick Me Sign, a paper Olivia, our female companion, puts on Gene's back as a joke during a cutscene. Since this is NG+, all moves are already available for purchase at the shop as long as you have the money for it, however, you can't access the shop when starting the game, you need to beat the very first level first. Hard is locked on DIE level, the hardest level you can get to. This playthrough will be played on Hard difficulty, New Game +. prompt cancel, ground dodging, invincibility-frame extension, etc.) as well as debunk misconceptions people have regarding the game (like how IGN is to blame for the poor reception of the game and some other crap.) what I got my hands on the official Japanese God Hand guidebook so I'll throw some pictures of it here and there, as well as explain all the ground work and advanced mechanics there is to know about God Hand (e.g. The gameplay is outdated since the God Hand ~meta~ has evolved since 2008. There's already a God Hand let's play by Kung-Fu Jesus, why are you doing this? The game was directed by Shinji Mikami (Resident Evil 4, P.N.03, The Evil Within) produced by Atsushi Inaba (Devil May Cry, Viewtiful Joe, Metal Gear Rising: Revengeance) and the soundtrack was composed by Masafumi Takada (killer7, No More Heroes, Danganronpa).
It received mediocre to average reviews by the video gaming press but grew as a cult classic over the following years due to its wacky story and over-the-top gameplay. Introduction God Hand (ゴッドハンド, Goddo Hando) is a 3D Beat 'Em Up video game developed by the defunct Clover Studio and was released on the PlayStation 2 system (PS2) back in late 2006.